package
{
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	
	import stages.Stage_lv1;
	
	[SWF (width="780",height="480")]
	public class Game extends Sprite
	{
		private var stage1:Stage_lv1
		public function Game()
		{
			stage1 = new Stage_lv1();
			addChild(stage1);
			
		}
	}
}